Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Creators
Details
Most features are inspired by orlouge's Enchant & Repair. However, the original mod is way too harsh and doesn't seem to be too rewarding.
- Almost every feature can be changed in the config
- Mending no longer heal item durability by default with xp (can be disabled)
- You can only repair tools or items one by one, multiple ingots cannot be consumed during one repair like in vanilla.
🔨 Repair Changes (least priority)
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Without Mending (Repair material consumption):
- Base (< Level 20): 87.5%
- Level 20+: 70.0%
- Level 30+: 64.5%
- Level 50+: 48.3%
- Level 75+: 32.5%
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With Mending (Repair material consumption):
- Base (< Level 20): 40.0%
- Level 20+: 30.0%
- Level 30+: 20.0%
- Level 50+: 10.0%
- Level 75+: 4.0%
⚒️ Durability Halving (Chance to Fail Repair, second highest priority):
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Without Mending:
- Base (< Level 30): 12.5%
- Level 30+: 8.5%
- Level 50+: 6.5%
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With Mending:
- Base (< Level 30): 7.5%
- Level 30+: 5.5%
- Level 50+:
❤️🩹 Full Repair (Highest Priority)
- Chance to Trigger Full Repair (Based on Unbreaking Level):
- Base (No Unbreaking): 10.0%
- Unbreaking I: 12.0%
- Unbreaking II: 15.0%
- Unbreaking III: 19.0%
- Material Consumption if Successful:
- Chance to Consume Material: 35.0%
📔 Enchantment Degradation (Chance to Lose Level)
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This is calculated independently and can happen even during a Full Repair. Only one enchantment level is lost per repair attempt. Base Loss Chance (Before Player Level Mitigation):
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Items without Mending: 35% chance to lose a level.
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Items with Mending: 20% chance to lose a level.
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Enchantment Loss (Player Level):
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The percentages below represent the chance to PREVENT the loss with levels.
- Without Mending:
- Level 20+: 25%
- Level 30+: 18%
- Level 50+: 12%
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With Mending:
- Level 20+: 15%
- Level 30+: 10%
- Level 50+: 6%
- Level 75+: 3%
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Exclusions:
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Treasure enchantments are excluded by default.
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Custom enchantment IDs can be excluded via the config file.
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