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Minecraft: Java Edition
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AE2 Omni Cells

AE2 Omni Cells provides a unified AE2 storage solution: store multiple different kinds of resources in the same storage cell at the same time. Here, âresource kindsâ are AE2âs resource keys (AE Key) â for example items and fluids (as well as anything other mods expose as AE Keys). Capacity spans 1k â 256m, and there are three product lines (including portable variants) differentiated by the maximum number of different kinds that can be stored simultaneously. This mod does not charge extra capacity for âadding one more new kindâ; it only enforces behavior via the âtype capâ.
What does this actually mean (why âOmniâ)
- You can put items and fluids (and other resources recognized by AE2) into the same disk.
For example: put âcobblestone, iron ingots, redstone, liquid experience, latex, pink slimeâ together into the same 64k disk, instead of using separate âitem disksâ and âfluid disksâ. - No âtype feeâ: capacity (bytes) only represents the total amount, and is independent of âhow many distinct things you currently haveâ; youâll only be refused when you try to add a brand-new kind while the diskâs type cap is already full.
- Works even for addons that donât provide AE2 storage disks:
Even if certain addons donât have âdedicated AE2 disksâ, their resources (as long as AE2 recognizes them) can be stored directly in Omni cells.
In short: one cell can hold âanythingâ (Omni), but how many different kinds can coexist depends on the chosen series and capacity; the total amount depends on the capacity.
Product lines & type cap policy
| Series | Max number of different kinds stored simultaneously | Recommended stage |
|---|---|---|
| Omni | Fixed 63 kinds | Early game, resource-tight |
| Complex Omni | Scales with capacity (e.g., 1kâ12 â 256mâ6400) | Mid game, sufficient resources |
| Quantum | Unlimited | Late game, abundant resources |
Tip: All three series share the same capacity ladder (1k / 4k / 16k / 64k / 256k / 1m / 4m / 16m / 64m / 256m). Every tier has a portable variant, and portable vs. disk have identical capacity/type caps.
How it differs from original AE2 storage
- Traditionally, âitemsâ and âfluidsâ are managed separately; Omni stores different types together in the same cell.
- You do not lose more capacity just because you âadded a new kindâ; capacity only represents total amount.
- The behavioral boundary is the type cap â once you hit the cap, adding a new kind is refused, but existing kinds can continue to be inserted (as long as you still have capacity).
Data & safety
- Small-NBT strategy: the item itself only stores necessary preview info (usage, state, etc.); actual storage data lives in a separate container, reducing large-NBT risk.
- Save location: data resides in the world save at
data/ae_universal_cell_data. - Fault-tolerant loading: entries that canât be read arenât immediately purged; they are retried on world load to accommodate changing mod environments.
FAQ
Q: Can I store the Wardenâs soul from Industrial Foregoing: Souls?
A: Itâs a bit involved, but yes. Although Soulplied Energistics provides AE key recognition, it doesnât offer complete adapters for Import Bus and Export Bus. You can only insert via ME IO Port together with a Storage Bus. I recommend additionally installing Applied Soul to complete the Import/Export Bus logic.
Q: Whatâs the difference between portable cells and regular cells?
A: Capacity and âtype capâ are identical; only the form factor and usage scenarios differ.
Feedback & license
- Feedback: In your issue, please provide reproduction steps, expected vs. actual results, and relevant logs/crash reports.
- Code license: LGPL-3.0
- Textures & art assets: CC BY-NC-SA 3.0


